Dune Imperium
Dune Imperium Dire Wolf DUNE-IMPERIUM Influence, intrigue, and combat in the universe of Dune. The award-winning Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy board game where the fate of the Empire hangs on your decisions. Will you seek political allies or rely upon military might? Economic strength or subtle intrigues? A council seat... or a sharpened blade? The cards are dealt. The choice is yours. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the centre of the conflict is Arrakis – Dune, the desert planet. You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory! Additional Information: 1-4 players 60-120min playtime Ages 14+ Contents: 1 Game board 1 Board Space Guide sheet House Hagal rules sheet 1 Rulebook Wooden tokens: 15 water tokens 24 Solari tokens 4 large (worth 5) 20 small (worth 1) 23 Spice tokens 3 large (worth 5) 20 small (worth 1) 1 Mentat meeple 4 Alliance tokens 4 Baron Harkonnen tokens 1 First Player marker 8 Leaders (with Turn Sequence guide on their backs) Cards: 18 Conflict cards 4 Conflict I 10 Conflict II 4 Conflict III 67 Imperium Deck cards 24 Reserve cards 8 Arrakis Liaison 10 The Spice Must Flow 6 Foldspace 40 Intrigue cards 31 House Hagal cards Player components (x4) 10-card starting deck 16 wooden cubes 2 wooden discs 1 Score disc 1 Councilor disc 3 Agents (wooden meeples) 3 Control markers 1 Combat Marker Expansions & Accessories: Dune Imperium: Rise of Ix Expansion More in the Dune Imperium Family: Dune Imperium: Uprising
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