Two new heroes. Twice the paradoxes. Call of Heroes drops two recruits into your Tricky Time Crisis games, and each one bends a rule you thought you had figured out. Mister Minute turns the trick on its head: with his power in play, it's the lowest total that takes the pile. Version plays with the timeline itself — as long as a Villain is on the table, duplicate heroes stop triggering a paradox. Slot them in, swap them out, mix and match. More heroes means more ways to break — and to survive — the same collapsing timeline. Why we love it 🦸 Two heroes, two new habits to unlearn — each one rewrites a core rule rather than adding more of the same. 🔀 Modular by design — play with one, both, or neither, and change the feel of a session in seconds. 🎟️ Pocket-sized — 32 cards that slip straight into the base game box. This expansion requires the game Tricky Time Crisis to play. Designer: Jon Barron Illustration: Sai Beppu