Laughing Kookaburra – Photorealistic 3D Model (Fur & PBR)The Laughing Kookaburra (Dacelo novaeguineae) 3D model is a high-fidelity, photoreal asset built for close-up renders, cinematics, VFX, and premium visualization.Unlike baked "game-ready" birds, this model features real groomed fur and feathers authored in 3ds Max 2027 with Arnold, backed by a full 8K PBR texture set for razor-sharp detail down to individual barbs. Feather growth maps are included so you can re-direct, re-groom, or adapt the plumage to your own pipeline. For lighter real-time use, the package also ships alpha/opacity-based feather assets and a compact GLB export.Key Features Photoreal Fur & Feather Grooming: Real strand/card-based plumage authored in 3ds Max 2027 + Arnold — not a flat texture bake. Growth Maps Included: Brown and White feather growth maps (4096×4096) for re-directing and customizing the groom. Separated Geometry: Body and eyes are distinct meshes for easy material assignment and manipulation. Clean Topology: Optimized edge flow, subdivision-ready for higher-res cinematic rendering. Real-World Scale: Modeled to accurate proportions; units set to Metric (Meters). Fully Textured: All materials applied, editable, and mapped using a standard PBR workflow (metal/rough and spec/gloss maps both included). Plug-and-Play: Logically named objects and materials — no name conflicts, no cleanup. Import and render. Real-Time Path: Opacity-carded feathers and a lightweight GLB for engines where a full fur groom is too heavy. Textures & MaterialsHigh-resolution maps ensure sharp detail even at extreme close range.Body (High Res) Base Color: 8192×8192 (.PNG) Displacement: 8192×8192 (.TIF) Roughness: 8192×8192 (.PNG) Specular: 8192×8192 (.PNG) Normal: 4096×4096 (.PNG / .TIF) Metallic: 4096×4096 (.PNG) Feathers Base Color: 8192×8192 Normal: 8192×8192 Roughness: 8192×8192 Opacity: 8192×8192 Metallic: 4096×4096 Growth Maps (Brown & White): 4096×4096 Eyes Base Color: 4096×4096 Normal: 4096×4096 Roughness: 4096×4096 Metallic: 4096×4096 Formats Included Native: 3ds Max 2027 (Arnold) — full fur/feather groom FBX, OBJ, USD, GLB, ABC (Alembic), DAE (Collada) Note: This is a high-fidelity photoreal asset. For real-time engines, use the GLB / opacity-carded feathers rather than the full Arnold fur groom.