Making History Curriculum Guide
This 39-page educational guide by Raymond A. Kimball with Nicolas Proctor provides background information on the creation of Making History and provides techniques for using it in a classroom or other educational space. Table of Contents Introduction What is Making History? The History of Making History Learning Objectives Game Audiences/Uses Some Fundamentals of Game-Based Learning Game-based learning vs. Gamification Game-based learning as an active/experiential learning practice Key considerations in game-based learning The Basic Game Preparation/Setup Instructional Space Group Composition Visuals/Props Points of Emphasis to Players before Beginning (a.k.a. “We’re Gonna Do What in Class?!”) Running the Game Introduction Phase Research & Hypotheses Phase Revision Phase Bias and Blame Phase Theories, Further Research, and Perspective Phase Reflection Phase Endgame Debriefing Topics Game Variants Going Big: Groups Larger than Thirty-Five Players Going Long: Expanding into Two Sessions Going Deep: Incorporating Scholarly Work into the Game Going Online: Playing the Game Remotely Going “Bot”: Using Generative AI in the Game Going For The Win: Victory Conditions The People’s Choice Awards Quantitative Win Condition Going Again: Using Making History in more than one course Potential “Wrong Turns” and How to Handle Them Hypotheses without evidence “What’s The Right Answer/What Really Happened?” Immersion and Bleed Stage Fright or Group Dominance Gender/Sexual Orientation Bias Acknowledgements Glossary of Key Terms Appendix: Optional Quantitative Win Score Card
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