Turtle Beach VelocityOne H.O.T.A.S. - PC
Turtle Beach VelocityOne H.O.T.A.S. for PC The VelocityOne H.O.T.A.S. is for the PC pilot who has outgrown a single stick. It pairs the VelocityOne Flightstick II with the VelocityOne Dual Throttle in one box, so thrust, trim, flaps, camera and weapons all come off the keyboard and onto hardware your hands already know where to find. Both units connect independently over USB, so the system reads as two devices and maps cleanly in every major sim. Across the two units you get 73 programmable inputs and 15 axes. The main stick axes run on next-generation 16-bit Hall-effect sensors with over 65,000 input counts each, and the throttle levers use 10-bit Hall-effect sensing with more than 1,000 counts per axis. Nothing in the sensing path physically touches anything else, which is why Hall-effect hardware holds its centring and its calibration long after a potentiometer stick has started to drift. It is also built to be the start of something rather than the end of it. Both units carry high-grip rubber feet for desk use and pre-drilled holes with mounting screws for a permanent cockpit, and they sit in the same ecosystem as the VelocityOne Rudder Pedals and the Universal Sim Mount. If you are new to the Turtle Beach flight simulation range, this is the fullest expression of it short of the flagship. Key features 73 programmable inputs and 15 axes across the stick and throttle 16-bit Hall-effect main stick axes with over 65,000 counts per axis 10-bit Hall-effect throttle axes with over 1,000 counts per axis Haptic feedback in the stick tied to thrust changes and in-game events Full colour Flight Management Display for live telemetry and settings Interchangeable detent cartridges for afterburner, idle and reverse thrust Adjustable throttle tension from light and reactive to heavy and deliberate LED throttle bar indicators for thrust position at a glance Three-position spring tension on the stick for firm, light or balanced feel Ambidextrous stick with swappable grip inserts and adjustable wrist rest Twist rudder with a lock for when dedicated pedals are fitted Customisable RGB adjustable on the display or in the Flight Hangar app How the VelocityOne H.O.T.A.S. compares to other flight sim control systems Most HOTAS systems in this bracket give you a competent stick and a competent throttle and leave it there. The axes work, the buttons work, and then you spend your first fortnight mapping commands by hand and the next year still reaching for the keyboard whenever something turns out to be unbound. The VelocityOne H.O.T.A.S. attacks that from the input count up. 73 mappable inputs is a lot of surface area, and the dual encoder cockpit dial with its tri-position mode switch unlocks up to nine functions on its own, which is where autopilot, navigation and system commands usually end up. The Flight Management Display then keeps dead zones, response curves, lighting and aircraft profiles adjustable without leaving the sim, so the tuning happens in the seat rather than in a settings menu on a second monitor. If you fly airliners almost exclusively and never touch combat, the VelocityOne Flightstick II for PC on its own covers most of it for a good deal less. The full system earns its place the moment twin-engine management, thrust reversers or space combat enter the picture. 16-bit Hall-effect sensing where accuracy actually matters The pitch and roll axes on the main stick are the two inputs you touch constantly, and they are the ones Turtle Beach has spent the sensor budget on. 16-bit Hall-effect sensing resolves over 65,000 discrete positions per axis, which is roughly the difference between nudging a heading and holding one. In practice that shows up in the small corrections rather than the big ones. Trimming out a crosswind on short final, holding a gun solution through a rolling scissors, or keeping a station within a few metres during a docking approach all depend on inputs far smaller than a joystick with coarse sensing can resolve. Because the sensors are non-contact, that resolution does not degrade with hours the way a wiper-and-track potentiometer does. Twin-lever throttle control that matches the aircraft The throttle half of the system runs two independent levers with a lock. Unlocked, you get genuine asymmetric thrust for twins, which matters for engine-out practice and for anything with counter-rotating props. Locked, the pair moves as one for single-engine aircraft and most space sims. Detent cartridges are swappable, so the physical stop you feel at afterburner, idle or reverse thrust is a mechanical reference rather than a number on screen. Tension is adjustable separately, which is the difference between a light, fast-reacting throttle for a fighter and a heavier one that suits a widebody. LED throttle bar indicators run alongside the levers and, in supported titles, can display sim-assigned data rather than just lever position. A display in the cockpit, not a menu on the monitor The Flight Management Display is a full colour screen built into the stick. It shows live flight telemetry and gives you direct access to the settings you would otherwise be alt-tabbing to reach: dead zones, axis response curves, rudder lock, lighting and saved aircraft profiles. The VelocityOne Flight Hangar app on Windows handles the deeper work, including firmware updates, granular curve editing and per-aircraft profiles you can recall from the display mid-session. Between the two, the tuning loop is short enough that people actually do it, which is the point. What the VelocityOne H.O.T.A.S. for PC works with This is the PC edition, built for Windows 10 and 11, and it needs two USB ports. It carries full plug-and-play support for Microsoft Flight Simulator 2024 and 2020, X-Plane 11 and 12, DCS World, Elite Dangerous, Star Citizen, Ace Combat, War Thunder, Everspace 2, Star Wars: Squadrons, Rise of Flight and Prepar3D. If you fly on a console, this is not the model you want. The VelocityOne H.O.T.A.S. for Xbox is officially licensed for Xbox Series X|S and Xbox One and is the correct choice there. Everything else in the PC flight controls range pairs with this system. Both units mount permanently. Rubber feet hold them on a desk, and the pre-drilled holes and supplied screws take them into a cockpit or onto the VelocityOne Universal Sim Mount when you are ready for a fixed position. Our expert take "We have had the H.O.T.A.S. on the bench at our Dandenong showroom since well before launch, and what stands out after real time on it is that the input count and the sensor quality finally line up. 16-bit Hall-effect on the main stick axes with 10-bit on the throttles is the right place to spend the money, and with 73 inputs we found very little ended up back on the keyboard." "We would point PC pilots here if they fly combat, space or twins. The honest caveat from our own setup time is that it is two USB devices rather than one, so budget a session for mapping and curves before it feels finished. If you only fly airliners with a single stick, the Flightstick II on its own does most of this job." - Blake Sterling, Founder & CEO, Gamer Gear Direct Frequently asked questions Do I need both USB ports free, or does the throttle connect through the stick?On PC, the stick and the throttle each take their own USB connection, so you need two free ports. The stick uses a 2m USB-C to USB-A cable and the throttle uses a 2m USB-C to USB-C cable with a USB-C to USB-A adapter supplied. Connecting through the stick as a pass-through is the Xbox arrangement, not the PC one.Is a HOTAS overkill if I mostly fly light aircraft?Not overkill so much as unused. A Cessna does not need 73 inputs. Where a full system pays off is twins, turbines, combat and space sims, where you are managing thrust with one hand while flying with the other. If light general aviation is the bulk of your flying, the VelocityOne Flightstick II for PC covers it for less.How durable are Hall-effect sensors compared with a standard joystick?Hall-effect sensing is non-contact. There is no wiper physically dragging across a resistive track, so the two most common failure modes on older sticks, centre drift and spiking axes, simply do not have the same mechanism. Expect the accuracy on the main axes to stay where it started for the life of the unit.Can I mount this permanently in a cockpit?Yes. Both the stick and the throttle have pre-drilled mounting holes and ship with cockpit mounting screws. They also bolt to the VelocityOne Universal Sim Mount if you want an adjustable clamp position rather than a fixed hole pattern, and the wider hardware mount collection has other options for extrusion rigs.Will the LED throttle bars show real in-game data or just lever position?Both, depending on the title. By default they show thrust position on the lever. In supported flight sim titles they can sync to sim-assigned data, so they can be driven by power level, shields or weapon status instead.Where does this sit against the VelocityOne Flightdeck?The VelocityOne Flightdeck is the older flagship with 139 programmable functions and a modular removable stick, aimed squarely at combat and space. The H.O.T.A.S. is the newer design and brings the 16-bit Hall-effect main axes, the ambidextrous grip and the updated Flight Management Display. Choose the Flightdeck for sheer function count, the H.O.T.A.S. for sensing quality and comfort. Specifications Configuration: VelocityOne Flightstick II and VelocityOne Dual Throttle Programmable inputs: 73 across both units Axes: 15 across both units Main stick sensing: 16-bit Hall-effect, over 65,000 input counts per axis Throttle sensing: 10-bit Hall-effect, over 1,000 input counts per axis Display: Full colour Flight Management Display Stick tension: Three-position adjustable spring Throttle tension: Adjustable Detents: Interchangeable throttle detent cartridges Rudder: Twist rudder with lock Lighting: Customisable RGB Haptics: Integrated haptic feedback in the Flightstick II Platform: Windows 10 and 11 PC Connection (stick): 2m USB-C to USB-A Connection (throttle): 2m USB-C to USB-C with USB-C to USB-A adapter Ports required: 2x USB-A 2.0 or higher Companion app: VelocityOne Flight Hangar for Windows Product dimensions (stick): 208 x 190 x 252mm Product dimensions (throttle): 273 x 158 x 256mm Product weight (stick): 1.4kg Product weight (throttle): 1.9kg Mounting: High-grip rubber feet or pre-drilled holes with supplied screws Supported titles: Microsoft Flight Simulator 2024 and 2020, X-Plane 11 and 12, DCS World, Elite Dangerous, Star Citizen, Ace Combat, War Thunder, Everspace 2, Star Wars: Squadrons, Rise of Flight, Prepar3D What’s In The Box? 1x VelocityOne Flightstick II 1x VelocityOne Dual Throttle Throttle detent cartridges 1x Ambidextrous wrist rest Ambidextrous rubberised grips 1x USB-C to USB-A cable (2m) 1x USB-C to USB-C cable (2m) 1x USB-C to USB-A adapter Cockpit mounting screws Turtle Beach sticker Quick start insert Reviews Warranty All Turtle Beach products are backed by a one year limited manufacturer warranty, supported by Gamer Gear Direct's dedicated Australian team. The warranty covers defects in materials and manufacturing under normal residential use. Normal wear and tear sits outside it. If something is not working the way it should, contact us and our local simulation experts will sort it out. All Turtle Beach products sold by Gamer Gear Direct are genuine and sourced from authorised distributors, with full Australian support.
Variants (1)
- Default Title — 449.00 AUD — In stock
How AI sees this product
The more complete this product's details, the more confidently AI assistants can understand and recommend it.