Optics - YWF One-Shot Adventure PDF
Your Crew is here to act as security for a team of sappers trying to cut the fibre optic trunk cable of the Guiding Hand’s surveillance systems This mission is about the difficult alliances we sometimes have to make on the street, and never quite being sure the people you are fighting alongside have fully understood the consequences they may face. During this scenario your Crew’s choices will shape the conflict and its outcome. The Crew will be able to stir up shit, generating Cover for the Crew of combat engineers you are working with, and increasing the chances of success. But every time they generate Cover, they will also raise the likelihood of Fallout. The more Cover or Fallout generated, the better or worse the outcome. A Why We Fight One-Shot Adventure! A self-contained narrative one-shot by Benjamin Wenham! A four act, bookmarked story so you can play at your own pace Full colour illustrations and easy-to-follow layout in PDF format Playable with a new or existing Crew! Requires either the Core Book (Physical or Digital) or Direct Action (Physical or Digital) game books in order to play.
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- Default Title — 7.00 USD — In stock
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