Dive into a demon-filled labyrinth to protect the ones you love - and make the world a little better each time. Voidheart Symphony is a roleplaying game about regular people fighting the good fight against supernatural forces that want to control, diminish, and disempower them. The revised edition (new for 2025) expands the setting and updates the rules. Players are rebels, individuals fighting to keep the people and places they love safe from the malevolent force of the castle. They fight in the real world, studying their targets and learning their weaknesses, then delving into their enemies’ psychic palaces to defeat them. No group of rebels can go it alone: they draw strength from their friends, their families, and the communities around them - something the castle’s coercion and control can’t rival. Gameplay combines investigation and holding together a mundane life (someone’s gotta pay the rent) with cinematic combat, and powers stories about a particular group of people making their particular part of the world better. It’s about strength, hope, and triumph - though not without cost. With mechanics Powered by the Apocalypse, it’s perfectly tailored to the stories players will want to tell, and easy to learn for anyone who’s played other PbtA games. Use the brand new Kick in the Door chapter as a guided tutorial to learn while you play, then move on to long-term campaigns or short one offs with equally satisfying outcomes. Design, Writing & Layout: Mina x Minerva McJanda Editing: Melody Watson, Rebecca Curran, Maz Hamilton Production: Chant Evans Narrative Engagement: Grant Howitt Sensitivity Consulting: Carolyn McLennan Cover art, playbook, and chapter art by Marie Enger Hardcover book, 238 full-color pages, 9 full color-move cards in the inner sleeve. *PDF code inside the book.