Set: Unknown Event Type: Legendary Creature — Elemental Rarity: Rare Cost: {1}{W}{U}{G} When you cast The Water Maro, create a token that's a copy of it, except the copy isn't legendary. The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name. DESTROY
Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged