Mission: save time itself — one trick at a time. Dr. Tricky-Time is pulling the timeline apart, and the only thing standing in his way is a squad of gloriously odd heroes: Kid Cuckoo, Doc Tock, Daylight Saver, Double Take & Double Time. Here's the twist that turns everything you know upside down: in Tricky Time Crisis, you must not follow suit. Once a colour is on the table, it's off limits — so every card you play closes a door for the player after you. And when two versions of the same hero end up in the same trick, the timeline can't take it. A paradox fires, the round ends early, and everyone's careful plan collapses with it. Why we love it 🧩 A trick-taking game that breaks the rule — « must not follow » flips the genre's core habit and makes every hand feel new. ⏱️ Paradoxes cut rounds short — you never quite get the turns you were counting on, so you play what's in front of you. 🦸 A cast worth the detour — a team of delightfully silly heroes in a bright, fast, chaotic universe. Designer: Jon Barron Illustration: Sai Beppu