Flip That Thought! Teen Edition: A CBT game for Adolescents, learn spot unhelpful thoughts (ANTs, CPT)
Make cognitive restructuring more engaging with Flip That Thought! Teen Edition—a printable CBT card game designed to help teenagers recognise automatic thoughts, identify thinking traps and develop more balanced, believable perspectives. Rather than pushing teens toward forced positivity, the game guides them through a practical five-step process: Spot It • Feel It • Check It • Flip It • Try It Players explore realistic situations involving friendships, school, family, social media, confidence and everyday stress. They investigate the evidence, consider alternative explanations and choose a helpful next step. What’s included: 55 printable US Letter pages 220 game cards 40 Real-Life Situation Cards 40 Automatic Thought Cards 12 Thinking Trap Cards 24 Evidence Check Cards 40 Balanced Thought Cards 16 Feeling and Intensity Cards 24 Helpful Action Cards 24 Thought-Flip Challenge Cards 20 Five-Step Tokens Eight flexible game modes Individual worksheets and progress trackers Reflection and therapeutic debrief pages Black-and-white therapist and facilitator guide Use the resources for individual counselling, CBT sessions, teen therapy groups, school wellbeing programs or social-emotional learning. Activities can be adapted for short check-ins, full sessions or ongoing skills practice. All pages are formatted for 8.5 × 11-inch printing. Simply download, print, cut and choose the cards or activity that best suits your session. Please note: This is a digital download. No physical product will be shipped.
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- Default Title — 11.00 USD — In stock
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