When in Rome
When in Rome is a 24pg adventure module for Mothership RPG, inspired by Alien: Romulus written by Chris Airiau, with art by Brandon Yu. Everett's Moon is a shithole where the Company sends spacers to die. Captain Archie of the Conrad called you up with a way out: theft from a decommissioned Electorenzo Resources spaceship near Everett's Rings. Get the tech, upgrade the Conrad, and run for freedom on the Outer Rim world of Caer Wydion. Easy, right? Except Caesar/Augustus is no spaceship, this state-of-the-art research space station has gone cold and errant. What was the Company experimenting on? Where did everyone go? Can you make it out alive? "A really intricate set of rules, events, and interactions, all designed to draw players further into a dangerous place despite their misgivings, and likely resulting in a massive disaster of their own making. This is really, really clever design; some of the best I’ve seen this year..." - Idle Cartulary, Bathtub Reviews. This module contains: Two maps of Caesar/Augustus, player-facing and Warden-facing, containing 10 Sectors with multiple areas to explore. New Ship Class, the Mining Hauler, with interior map. 6 NPCs and their Drives to complicate your players' lives. 8 Xeno frights and their life cycle to terrorize PCs. Digital Asset Folder Endgame Seeds to carry on the story
Specifications
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Variants (1)
- Default — 17.00 USD — In stock
AI Readiness
Good foundation, but some important product data is still missing.